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Learning Tricks |
| Nose-In
Hover Inverted Hover Inverted flying Autorotations |
| In this section I want to talk about a technique that
helps you learn some of the more advanced maneuvers...actually
any maneuver. When you begin your first attempts, don't
practice the maneuver, instead practice the bail-out. The
bail-out is much more important then the trick because
your first attempts are rarely going to be perfect. It's
almost a guarentee that you will mess up, so knowing how
to bail-out can save you from a crash that would cost you
money, time, and discourage you from trying new things. Note: If you have a computer simulator then practice a lot before you try it for real. One thing I stress is to use the simulator realistically. There's two ways to use the sim, game-mode and real-mode. It's nice to 'play' around but dedicate a lot of time to real-mode. What this means is treat it like it was your real helicopter that you don't want to crash. As an example, take for instance learning to fly upside down. If you flip over inverted and get out of control then just keep giving commands trying to get control while the helicopter is moving all around the sky, then that is game-mode. If however you flip over and if you lose good control, then flip out of it, then try again, this is real-mode. You are not only practicing the trick but also practicing the bail-out. So if you are practicing nose-in and you start to get in trouble, just sit it back down on the ground and try again. |
| Nose-In Hover Read my page <here> |
| Inverted Hover There are a couple ways to enter this. The way I did it was to do a forward half flip, but another way is to do a back fliip, left/right flip. Either way, the first several attempts you should only pause for a split second then continue the flip. This accomplishs two things, it gradually gets you more used to seeing your helicopter upside down and it trains you what to do for a bail-out. After the first several very brief pauses upside down, you need to try to hold it longer. Do this only on the times when you enter a stable hover. If you do the pause and the helicopter is not level, then continue the flip or roll then try again. On the times you get a stable inverted hover let it sit there until the helicopter drifts too much. So if the tail moves more then 15 degrees or the helicopter is going up/down/left/right then bail out of it. As you get more comfortable then when the helicopter does drift, try making a minor correction... be prepared to bail-out if you give the wrong direction. I recommend that if a large correction needs to be made, then just bail-out and try again. When you begin learning to make corrections just do this on the times it only needs a minor input. The more you practice, the longer you will be able to hold it upside down and the better you will get at making corrections. The toughest part is getting used to
which way to move the controls. I know it's difficult but
try to get used to the controls being relative to the
helicopter. In other words left is not left and up is not
up, but instead think of it like pushing forward on the
elevator stick makes the rotor go toward the nose of the
helicopter. This is a constant, it never changes no
matter what attitude the helicopter is in. One thing that
helps me is to imagine the cyclic stick connected to the
rotor head and the rotor head being a pivot point. It's
hard to explain this in text but if you look at the photo
and think about it you'll see what I mean. |
| Inverted Flying There are a few ways that are used to learn this. The most common two that I hear is to do a half loop or half roll. This works for some, but I prefer working into it from an inverted hover. Here's why, say you do a half roll. As you can imagine the helicopter is traveling from one side of the field to the other and as it enters the half roll, not only do you only have a short time to get some practice in before it gets out of visual range, but also the perspective is constantly changing. I prefer to enter into an inverted hover then just like learning to do forward flight I work on doing figure 8's and stretching them out. |
| Autorotations Ron Lund of Rick's RC has a good article <here> Tip
1: Just as the skids touch down apply a small amount of
forward elevator. This will help prevent the blades from
hitting the tail boom on those not-so-smooth landings.
What happens is if you hit a little hard the blade will
be angle upward at the back and will not pivot out of
place and chop the tail boom off. Things to keep in mind to perfect the auto is that the more you use your cyclic, the larger the profile of the rotor through the air. I get up some forward speed then go to 0 degrees collective and centered cyclic and fly it in like a plane. If done right (and with a little wind) you won't add any collective until just after the flare. If you are trying to do long duration autos, this works for that too, but you may need to go to -3 or -4 to build up some more rpm before landing. ===================================== What I do for setup when someone is just starting to
learn autos is to first setup the Hold pitch curve so
that it is the same as the Normal pitch curve with the
exception of the top point. I make this 100%. Then I have
them hover a couple of feet off the ground and flip the
switch. You do not have to move the collective stick at
all. The main point is to get use to flipping the switch.
After they do this a few times I get them to add
collective during the mini-auto keep it off the ground as
long as possible. As they get comfortable I have them
start the auto from waist height. Then the next step is
to get a little forward motion just as you flip the
switch. Do this into the wind and you will see you can
keep it off the ground much longer. The two best tips I
can give for learning autos is to not have the blades
loose in the grips and to push a little forward elevator
just as the helicopter touches down. You can mess up and
land fairly hard without causing a crash if you made sure
you held a little forward elevator just as it was about
to touch down. |